A bayonet for KA based assault rifles with a bayonet lug.
All Modded items are available on MyDayZ Servers Chernarus & Namalsk
🔪 The KA Bayonet is a melee finisher, perfect for silently killing from behind.
Recoil ModifierDefinition The Recoil Modifier in DayZ defines how much a weapon’s base recoil pattern is amplified or reduced. It is stored as a 3-component vector {x, y, z}, where each axis affects a different aspect of recoil: X = horizontal sway of hands, Y = vertical kick of the weapon, Z = camera shake. A value of 1.0 means no change, values below 1 reduce recoil, and values above 1 increase it. Formula Per-axis application: Each axis is multiplied independently, so attachments or weapon configs can selectively alter horizontal, vertical, or camera recoil. Overall Recoil Modifier (average): The parser uses the average of the three axes to produce a single recoil control percentage for UI display. Where • = default recoil defined in the weapon’s recoil pattern • = multiplier from weapon config or attachments • = the three per-axis modifiers Explanation Recoil Modifiers allow weapons and attachments to change... More
Sway ModifierDefinition The Sway Modifier in DayZ determines how much a weapon’s base aiming sway is amplified or reduced. It is stored as a 3-component vector {x, y, z}, where each axis corresponds to horizontal, vertical, and depth sway when aiming. A value of 1.0 means no change, values below 1 reduce sway (steadier aim), and values above 1 increase sway (less stable). Formula Per-axis application: Each axis is multiplied independently, so attachments and weapon configs can selectively influence sway in one or more directions. Overall Sway Modifier (geometric mean): The parser reduces the 3D sway values into a single scalar using the geometric mean, preserving the multiplicative nature of modifiers. Sway Control (UI-friendly score): This converts sway into a control score, where higher = more stable aim. Normalization ensures weapons are comparable on the same 1–100 scale. Where • = base sway defined in the weapon’s config • = multiplier... More