Shock Damage
Definition The Shock Damage is the amount of non-lethal trauma a projectile inflicts to the player's shock pool in DayZ. Unlike health or blood damage, shock directly [...]
Definition The Shock Damage is the amount of non-lethal trauma a projectile inflicts to the player's shock pool in DayZ. Unlike health or blood damage, shock directly [...]
Definition The Bleeding Chance is the probability that a melee hit in DayZ will cause a bleeding wound when the target has no armor. It is determined [...]
Definition The Blood Damage is the amount of damage a projectile inflicts to the player's blood pool in DayZ. It is derived from the ammo’s damageApplied → [...]
Definition The Shock Damage represents how much unconsciousness shock a bullet delivers at point-blank range (0Â m). Unlike Health Damage, Shock Damage does not directly reduce health, but [...]
Definition The Health Damage is the amount of direct damage a bullet deals to a player's health pool at point-blank range (0Â m). It is derived from the [...]
Definition The Sway Modifier in DayZ determines how much a weapon’s base aiming sway is amplified or reduced. It is stored as a 3-component vector {x, y, [...]
Definition The Recoil Modifier in DayZ defines how much a weapon’s base recoil pattern is amplified or reduced. It is stored as a 3-component vector {x, y, [...]
Definition The Dispersion in DayZ represents the weapon’s bullet spread, i.e. how tightly bullets group when fired. It is defined in the weapon’s fire modes (CfgWeapons) and [...]
Definition The Overall Score is the final synthetic stat in DayZ that combines all key aspects of a weapon’s performance. It merges Damage Score (lethality), Ballistic Score [...]
Definition The Handling Score is a synthetic stat in DayZ that measures how easy a weapon is to control when aiming and shooting. It combines recoil control, [...]