M107A1 information
Caliber:.50 BMG. The XM107 was originally intended to be a bolt-action sniper rifle, and the rifle Barrett M95 was originally selected by the U.S. Army in a competition between such weapons. However, under the trials, the decision was made that the U.S. Army did not, in fact, require such a weapon.
All Modded items are available on MyDayZ Servers Chernarus & Namalsk
Also Known As: Barrett M107A1, M107A1, Barrett M107, M107
Weapon stats
Basics
Damages
Performance
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• barrelArmor = protective factor of the barrel (resistance multiplier)
• damageBarrel = damage applied to the barrel per shot
Notes: • High values → the barrel can sustain more shots before being ruined.
• Low values → the barrel degrades quickly, leading to faster ruin.
• 0 → calculation is not applicable (e.g. if any variable is invalid or zero).
Ballistics
• initSpeedMultiplier = a modifier applied by attachments, ammunition, or other factors
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• Low values (close to 0) → the bullet goes subsonic quickly, reducing the audible crack.
• 0 → the bullet is subsonic from the start, no crack at all.
Formula: Where: • v0 = initial projectile speed (m/s)
• airFriction = bullet drag coefficient (negative value in DayZ configs)
Handling
Size
Scores
It combines three types of damage applied to the player: • Health damage (direct injury)
• Shock damage (unconsciousness potential)
The score is normalized on a 1–100 scale, where 100 = maximum effect within realistic gameplay ranges. Formulas: Where: • = base health damage dealt by the projectile
• = shock damage dealt by the projectile
Explanation: • Each damage type is scaled to a cap (200 for health, 150 for shock/blood).
• The scaling ensures that extreme values don’t push the score above 100.
• For the Damage Score, only Health and Shock are averaged, since these two define immediate incapacitation.
• Blood damage is exposed separately but not included in the final score.
Example: • Health = 120 → HealthScore=60HealthScore = 60HealthScore=60
• Shock = 150 → ShockScore=100ShockScore = 100ShockScore=100
Final Damage Score = (60+100)/2=80(60 + 100) / 2 = 80(60+100)/2=80. More
Stats radar
Scores radar
Compatible Ammo(s)
Discover the compatible ammunition for your M107A1. Optimize your performance by choosing between standard and tracer rounds for better visibility of your shots.
Compatible Magazine(s)
Explore the compatible magazines. Increase your fire capacity and reduce reload time by selecting the right magazine for your M107A1.
M107A1, Can receive ...
Customize your M107A1 with a range of accessories. Choose from different buttstock models to improve stability and recoil, or suppressors to reduce the sound of your shots and visibility.
- weapon Bipod M1
- weapon Wrap
- weapon Optics
- weapon Optics Hunting
Weapon optic stats (Iron Sight)
Understand the basic aiming stats of your M107A1. These details are for the default iron sights, without any optic attachments, and provide information on the zoom level and zeroing distance for your shots.
M107A1, Can be repaired with...
- Gun Cleaning Kit — Cost: 25 %