Health DamageDefinition The Health Damage is the amount of direct damage a bullet deals to a player's health pool at point-blank range (0 m). It is derived from the weapon's initSpeed, typicalSpeed, and possible damageOverride multipliers defined in the damageApplied block of the ammo's projectile. Formula General case: Where • = muzzle velocity from config (projectile) • = optional multiplier from the weapon (default = 1.0) • = reference speed defined in the ammo config • = damageOverride (per type or global); defaults to 1.0 if not present • = raw health damage from damageApplied → Health.damage Explanation The calculation ensures that ammo behaves consistently across different weapons. If a weapon fires the same bullet at a lower speed (for example, a revolver vs. a rifle), the effective health damage is reduced. Conversely, higher muzzle velocity increases the effective damage. The defaultDamageOverride and damageOverride entries allow fine-tuning per ammo type or damage... More
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Shock DamageDefinition The Shock Damage is the amount of non-lethal trauma a projectile inflicts to the player's shock pool in DayZ. Unlike health or blood damage, shock directly affects the player’s consciousness. When the shock pool reaches zero, the character falls unconscious. Shock is determined by the ammo’s damageApplied → Shock.damage value and scaled by muzzle velocity, the ammo’s typicalSpeed, and optional damageOverride multipliers. Formula General case: Where • = muzzle velocity from the weapon’s config • = optional multiplier applied per weapon (default = 1.0) • = reference speed defined in the ammo config • = damageOverride (per type or global), defaults to 1.0 if not defined • = raw shock damage from damageApplied → Shock.damage Explanation Shock damage provides a balancing layer in combat: it can incapacitate players without instantly killing them. Small-caliber or non-lethal ammo may do little health damage but high shock, forcing unconsciousness rather than death.... More