Definition
The Overall Score is the final synthetic stat in DayZ that combines all key aspects of a weapon’s performance. It merges Damage Score (lethality), Ballistic Score (shooting efficiency), and Handling Score (stability and usability) into a single weighted value. This provides a global 1–100 rating to compare weapons at a glance.
Formula
Overall Score (weighted average):
\(OverallScore = Primary \times w_p + Secondary \times w_s + Tertiary \times w_t\)
Each component is multiplied by its weight (w_p
, w_s
, w_t
) to balance its influence, then summed into a single score.
The result is rounded to two decimals.
Where
- \(Primary\) = Damage Score (1–100)
- \(Secondary\) = Ballistic Score (1–100)
- \(Tertiary\) = Handling Score (1–100)
- \(w_p = 0.6\) (60% weight on Damage Score)
- \(w_s = 0.25\) (25% weight on Ballistic Score)
- \(w_t = 0.15\) (15% weight on Handling Score)
Explanation
The Overall Score provides a single synthetic value to quickly compare weapons. It reflects not only raw damage, but also ballistic performance and ease of handling, weighted according to their importance in gameplay balance.
Example
If a weapon has Primary = 80
, Secondary = 70
, Tertiary = 65
, and weights
w_p = 0.6
, w_s = 0.25
, w_t = 0.15
:
\(80 \times 0.6 = 48\)
\(70 \times 0.25 = 17.5\)
\(65 \times 0.15 = 9.75\)
Final Overall Score = \(48 + 17.5 + 9.75 = 75.25\)