Definition
The Handling Score is a synthetic stat in DayZ that measures how easy a weapon is to control when aiming and shooting. It combines recoil control, sway stability, accuracy (dispersion), and rate of fire (RPM) into a single rating. The score is normalized on a 1–100 scale, where higher values mean better stability and easier handling.
Formula
Recoil Score:
\(RecoilScore = Recoil\%\)Represents how much the weapon’s recoil can be controlled (higher = better).
Sway Score:
\(SwayScore = Sway\%\)Represents aiming stability (higher = steadier aim).
Dispersion Score (accuracy):
\(DispersionScore = \Bigg(1 - \frac{Dispersion - 0.0003}{0.01 - 0.0003}\Bigg) \times 100\)
Lower dispersion means tighter bullet grouping and higher accuracy.
A linear normalization is applied between 0.0003 (best case) and 0.01 (worst case).
These bounds are based on typical dispersion
values defined in DayZ weapon configs,
where precision rifles usually reach ~0.0003 and less accurate firearms can reach up to ~0.01.
RPM Score (rate of fire contribution):
\(RPMScore = \min\!\Big(\frac{RPM}{1000},\ 1\Big) \times 100\)Although RPM primarily affects ballistic efficiency, it is also included in Handling because faster-firing weapons allow quicker follow-up shots, improving usability in combat.
Final Handling Score:
\(HandlingScore = \frac{RecoilScore + SwayScore + DispersionScore + RPMScore}{4}\)This averages recoil, sway, accuracy, and rate of fire into a single 1–100 handling score.
Where
- \(Recoil\%\) = normalized recoil control score (1–100)
- \(Sway\%\) = normalized sway control score (1–100)
- \(Dispersion\) = bullet spread (lower values = better accuracy)
- \(RPM\) = rounds per minute (capped at 1000 for normalization)
Explanation
The Handling Score focuses on how stable and usable a weapon feels in combat. It rewards weapons with controllable recoil, steady aim, tight dispersion, and good firing cadence. A weapon with low dispersion, controlled recoil, reduced sway, and a solid rate of fire will score higher, making it easier to stay on target and land multiple hits effectively.
Example
If a weapon has Recoil% = 70
, Sway% = 65
, Dispersion = 0.001
, and RPM = 600
:
- \(RecoilScore = 70\)
- \(SwayScore = 65\)
- \(DispersionScore = \Big(1 - \tfrac{0.001 - 0.0003}{0.01 - 0.0003}\Big) \times 100 \approx 93\)
- \(RPMScore = \min(\tfrac{600}{1000},1) \times 100 = 60\)
Final Handling Score = \(\frac{70 + 65 + 93 + 60}{4} \approx 72\)