Definition
The Damage Score is a synthetic stat in DayZ that measures the overall lethality of a projectile or weapon.
It combines three types of damage applied to the player:
- Health damage (direct injury)
- Shock damage (unconsciousness potential)
The score is normalized on a 1–100 scale, where 100 = maximum effect within realistic gameplay ranges.
Formulas:
\(HealthScore = \min\!\Big(\frac{Health}{200},\ 1\Big) \times 100\) \(ShockScore = \min\!\Big(\frac{Shock}{150},\ 1\Big) \times 100\) \(DamageScore = \frac{HealthScore + ShockScore}{2}\)Where:
- \(Health\) = base health damage dealt by the projectile
- \(Shock\) = shock damage dealt by the projectile
Explanation:
- Each damage type is scaled to a cap (200 for health, 150 for shock/blood).
- The scaling ensures that extreme values don’t push the score above 100.
- For the Damage Score, only Health and Shock are averaged, since these two define immediate incapacitation.
- Blood damage is exposed separately but not included in the final score.
Example:
- Health = 120 → HealthScore=60HealthScore = 60HealthScore=60
- Shock = 150 → ShockScore=100ShockScore = 100ShockScore=100
Final Damage Score = (60+100)/2=80(60 + 100) / 2 = 80(60+100)/2=80.