THE MYDAYZ NETWORK

THE SURVIVOR’S HANDBOOK

Craft your next move.

From your first stone knife to a better camp.
Find a recipe. Gather your gear. Make it happen.

138vanilla recipes

138 recipes

Choose one item from each ingredient slot
Weapons & ammunitionDismantling

You need

Ingredient 1

Consumed

Result

Metal Wire 1 quantity units before script adjustments

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -12 HP
  • Metal Wire · Condition inherited from ingredient 1.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • Remove attachments from ingredient 1.
Vehicle maintenanceDismantling

You need

Ingredient 1

Consumed

Ingredient 2 · choose one

Retained or modified

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 1 · Health change: -1 HP
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -20 HP
  • M3S Wheel · Condition based on the average condition of both ingredients.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Detach the double wheel before splitting it.
Food & gardeningDismantling

You need

Ingredient 1

Consumed

Result

Tanned Leather 1 quantity units before script adjustments

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -12 HP
  • The game checks whether the container is empty.
  • Tanned Leather · Condition inherited from ingredient 1.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 1 must be empty.
Building & storageDismantling

You need

Ingredient 1

Consumed

Ingredient 2 · choose one
Show 2 more compatible items

Retained or modified

Result

Plank Quantity depends on the ingredients and their condition. 2 quantity units before script adjustments
Nails Quantity depends on the ingredients and their condition. 6 quantity units before script adjustments

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -20 HP
  • Plank · Condition inherited from ingredient 2.
  • Nails · Condition inherited from ingredient 2.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Empty the crate before dismantling it.
Survival & toolsCrafting

You need

Ingredient 1 · choose one

Retained or modified

Ingredient 2 · choose one
Show 9 more compatible items

Retained or modified · 100 quantity units used · minimum 100 quantity units

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Frozen ingredients may prevent this recipe.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The torch must be burning. Use unfrozen water, beer or blood.
Clothing & bagsProcessing & treatment

You need

Ingredient 1

Retained or modified · minimum 1 quantity units

Ingredient 2 · choose one

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The filter must not be full and must be detached from a GP5 gas mask or airborne mask.
Food & gardeningProcessing & treatment

You need

Ingredient 1 · choose one
Show 2 more compatible items

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -0.5 HP
  • Frozen ingredients may prevent this recipe.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
  • Do not open the can while placing an object.
Building & storageProcessing & treatment

You need

Ingredient 1 · choose one

Retained or modified

Ingredient 2 · choose one

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -0.5 HP
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The gun case must be closed and the key must match its type.
Building & storageProcessing & treatment

You need

Ingredient 1

Retained or modified

Ingredient 2

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -2.5 HP
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The briefcase must be closed.
Food & gardeningCrafting

You need

Ingredient 1

Consumed

Result

Peeled Potato Full quantity

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -0.5 HP
  • Peeled Potato · Condition based on the average condition of both ingredients.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Building & storageCrafting

You need

Ingredient 1 · choose one

Consumed

Result

Barrel Holes Colour inherited from ingredient 1

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -100 HP
  • The game checks whether the container is empty.
  • Barrel Holes · Condition inherited from ingredient 1.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • Empty the barrel before making holes.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Carp Fillet × 2 Quantity depends on the ingredients and their condition.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -4 HP
  • Frozen ingredients may prevent this recipe.
  • Carp Fillet · Condition inherited from ingredient 1.
  • Carp Fillet · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Catfish Fillet × 2 Quantity depends on the ingredients and their condition.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -4 HP
  • Frozen ingredients may prevent this recipe.
  • Catfish Fillet · Condition inherited from ingredient 1.
  • Catfish Fillet · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Fishing & huntingCrafting

You need

Ingredient 1 · choose one

Consumed

Result

Bones Quantity depends on the ingredients and their condition. 2 quantity units before script adjustments
Chicken Steak Quantity depends on the ingredients and their condition.
Chicken Feathers Quantity depends on the ingredients and their condition.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -6 HP
  • Frozen ingredients may prevent this recipe.
  • Bones · Condition inherited from ingredient 1.
  • Bones · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
  • Produces 2–4 chicken breasts, 5–15 feathers and 2–5 bones.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Bones Quantity depends on the ingredients and their condition.
Fox Pelt Quantity depends on the ingredients and their condition.
Fox Steak Quantity depends on the ingredients and their condition.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -6 HP
  • Frozen ingredients may prevent this recipe.
  • Bones · Condition inherited from ingredient 1.
  • Bones · Properties and inventory transferred from ingredient 1.
  • Fox Pelt · Condition inherited from ingredient 1.
  • Fox Pelt · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
  • Produces 2–4 fox steaks and 2–5 bones.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Bones Quantity depends on the ingredients and their condition.
Lizard Skin Quantity depends on the ingredients and their condition.
Lizard Meat Quantity depends on the ingredients and their condition.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -6 HP
  • Frozen ingredients may prevent this recipe.
  • Bones · Condition inherited from ingredient 1.
  • Bones · Properties and inventory transferred from ingredient 1.
  • Lizard Skin · Condition inherited from ingredient 1.
  • Lizard Skin · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
  • Produces lizard meat and 2–5 bones.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Mackerel Fillet × 2 Quantity depends on the ingredients and their condition.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -4 HP
  • Frozen ingredients may prevent this recipe.
  • Mackerel Fillet · Condition inherited from ingredient 1.
  • Mackerel Fillet · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Bones Quantity depends on the ingredients and their condition.
Hare Pelt Quantity depends on the ingredients and their condition.
Hare Leg Quantity depends on the ingredients and their condition.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -6 HP
  • Frozen ingredients may prevent this recipe.
  • Bones · Condition inherited from ingredient 1.
  • Bones · Properties and inventory transferred from ingredient 1.
  • Hare Pelt · Condition inherited from ingredient 1.
  • Hare Pelt · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
  • Produces 2–4 rabbit legs and 2–5 bones.