Weapons & ammunitionDismantling
You need
Ingredient 2 · choose one
Show 29 more compatible items
Retained or modified
Result
Metal Wire
1 quantity units before script adjustments
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- Metal Wire · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Remove attachments from ingredient 1.
Vehicle maintenanceDismantling
You need
Ingredient 2 · choose one
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 1 · Health change: -1 HP
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -20 HP
- M3S Wheel · Condition based on the average condition of both ingredients.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Detach the double wheel before splitting it.
Food & gardeningDismantling
You need
Ingredient 2 · choose one
Show 29 more compatible items
Retained or modified
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- The game checks whether the container is empty.
- Tanned Leather · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.
Building & storageDismantling
You need
Ingredient 2 · choose one
Show 2 more compatible items
Retained or modified
Result
Plank
Quantity depends on the ingredients and their condition. 2 quantity units before script adjustments
Nails
Quantity depends on the ingredients and their condition. 6 quantity units before script adjustments
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -20 HP
- Plank · Condition inherited from ingredient 2.
- Nails · Condition inherited from ingredient 2.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Empty the crate before dismantling it.
Survival & toolsCrafting
You need
Ingredient 1 · choose one
Retained or modified
Ingredient 2 · choose one
Show 9 more compatible items
Retained or modified · 100 quantity units used · minimum 100 quantity units
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Frozen ingredients may prevent this recipe.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The torch must be burning. Use unfrozen water, beer or blood.
Clothing & bagsProcessing & treatment
You need
Ingredient 1
Retained or modified · minimum 1 quantity units
Ingredient 2 · choose one
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The filter must not be full and must be detached from a GP5 gas mask or airborne mask.
Food & gardeningProcessing & treatment
You need
Ingredient 1 · choose one
Show 2 more compatible items
Retained or modified
Ingredient 2 · choose one
Show 49 more compatible items
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -0.5 HP
- Frozen ingredients may prevent this recipe.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
- Do not open the can while placing an object.
Building & storageProcessing & treatment
You need
Ingredient 1 · choose one
Retained or modified
Ingredient 2 · choose one
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -0.5 HP
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The gun case must be closed and the key must match its type.
Building & storageProcessing & treatment
You need
Ingredient 1
Retained or modified
Ingredient 2
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -2.5 HP
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The briefcase must be closed.
Food & gardeningCrafting
You need
Ingredient 2 · choose one
Show 23 more compatible items
Retained or modified
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -0.5 HP
- Peeled Potato · Condition based on the average condition of both ingredients.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Building & storageCrafting
You need
Ingredient 1 · choose one
Consumed
Ingredient 2 · choose one
Show 27 more compatible items
Retained or modified
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -100 HP
- The game checks whether the container is empty.
- Barrel Holes · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Empty the barrel before making holes.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 26 more compatible items
Retained or modified
Result
Carp Fillet
× 2 Quantity depends on the ingredients and their condition.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -4 HP
- Frozen ingredients may prevent this recipe.
- Carp Fillet · Condition inherited from ingredient 1.
- Carp Fillet · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 26 more compatible items
Retained or modified
Result
Catfish Fillet
× 2 Quantity depends on the ingredients and their condition.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -4 HP
- Frozen ingredients may prevent this recipe.
- Catfish Fillet · Condition inherited from ingredient 1.
- Catfish Fillet · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Fishing & huntingCrafting
You need
Ingredient 1 · choose one
Consumed
Ingredient 2 · choose one
Show 26 more compatible items
Retained or modified
Result
Bones
Quantity depends on the ingredients and their condition. 2 quantity units before script adjustments
Chicken Steak
Quantity depends on the ingredients and their condition.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -6 HP
- Frozen ingredients may prevent this recipe.
- Bones · Condition inherited from ingredient 1.
- Bones · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
- Produces 2–4 chicken breasts, 5–15 feathers and 2–5 bones.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 26 more compatible items
Retained or modified
Result
Bones
Quantity depends on the ingredients and their condition.
Fox Pelt
Quantity depends on the ingredients and their condition.
Fox Steak
Quantity depends on the ingredients and their condition.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -6 HP
- Frozen ingredients may prevent this recipe.
- Bones · Condition inherited from ingredient 1.
- Bones · Properties and inventory transferred from ingredient 1.
- Fox Pelt · Condition inherited from ingredient 1.
- Fox Pelt · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
- Produces 2–4 fox steaks and 2–5 bones.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 26 more compatible items
Retained or modified
Result
Bones
Quantity depends on the ingredients and their condition.
Lizard Skin
Quantity depends on the ingredients and their condition.
Lizard Meat
Quantity depends on the ingredients and their condition.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -6 HP
- Frozen ingredients may prevent this recipe.
- Bones · Condition inherited from ingredient 1.
- Bones · Properties and inventory transferred from ingredient 1.
- Lizard Skin · Condition inherited from ingredient 1.
- Lizard Skin · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
- Produces lizard meat and 2–5 bones.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 26 more compatible items
Retained or modified
Result
Mackerel Fillet
× 2 Quantity depends on the ingredients and their condition.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -4 HP
- Frozen ingredients may prevent this recipe.
- Mackerel Fillet · Condition inherited from ingredient 1.
- Mackerel Fillet · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 26 more compatible items
Retained or modified
Result
Bones
Quantity depends on the ingredients and their condition.
Hare Pelt
Quantity depends on the ingredients and their condition.
Hare Leg
Quantity depends on the ingredients and their condition.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -6 HP
- Frozen ingredients may prevent this recipe.
- Bones · Condition inherited from ingredient 1.
- Bones · Properties and inventory transferred from ingredient 1.
- Hare Pelt · Condition inherited from ingredient 1.
- Hare Pelt · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
- Produces 2–4 rabbit legs and 2–5 bones.