Food & gardeningDismantling
You need
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- Short Stick · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Clothing & bagsDismantling
You need
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- The game checks whether the container is empty.
- Burlap Sack · Condition inherited from ingredient 1.
- Rope · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.
Weapons & ammunitionDismantling
You need
Ingredient 2
Retained or modified
Result
9V Battery
1 quantity units before script adjustments
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- 9V Battery · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Fishing & huntingDismantling
You need
Ingredient 2 · choose one
Show 35 more compatible items
Retained or modified
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- The game checks whether the container is empty.
- Long Stick · Condition inherited from ingredient 1.
- Rope · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.
Fishing & huntingDismantling
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Netting
1 quantity units before script adjustments
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Metal Wire · Condition inherited from ingredient 1.
- Netting · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- Remove attachments from ingredient 1.
Clothing & bagsDismantling
You need
Ingredient 1 · choose one
Show 1 more compatible items
Consumed
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Netting
1 quantity units before script adjustments
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- Netting · Condition inherited from ingredient 1.
- Burlap Strips · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Clothing & bagsDismantling
You need
Ingredient 1 · choose one
Show 1 more compatible items
Consumed
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Netting
2 quantity units before script adjustments
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- Netting · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Clothing & bagsDismantling
You need
Ingredient 1 · choose one
Show 1 more compatible items
Consumed
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Netting
1 quantity units before script adjustments
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- Netting · Condition inherited from ingredient 1.
- Burlap Strips · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Clothing & bagsDismantling
You need
Ingredient 1 · choose one
Show 1 more compatible items
Consumed
Ingredient 2 · choose one
Show 35 more compatible items
Retained or modified
Result
Netting
4 quantity units before script adjustments
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- Netting · Condition inherited from ingredient 1.
- Burlap Strips · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Clothing & bagsDismantling
You need
Ingredient 1 · choose one
Show 1 more compatible items
Consumed
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Netting
3 quantity units before script adjustments
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- Netting · Condition inherited from ingredient 1.
- Burlap Strips · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Survival & toolsDismantling
You need
Ingredient 1 · choose one
Consumed
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- Short Stick · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Survival & toolsDismantling
You need
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- Short Stick · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Survival & toolsDismantling
You need
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- Short Stick · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Clothing & bagsDismantling
You need
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- The game checks whether the container is empty.
- Short Stick · Condition inherited from ingredient 1.
- Burlap Sack · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.
Clothing & bagsDismantling
You need
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Boar Pelt
3 quantity units before script adjustments
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- The game checks whether the container is empty.
- Short Stick · Condition inherited from ingredient 1.
- Boar Pelt · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.
Clothing & bagsDismantling
You need
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Boar Pelt
1 quantity units before script adjustments
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- The game checks whether the container is empty.
- Boar Pelt · Condition inherited from ingredient 1.
- Rope · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.
Clothing & bagsDismantling
You need
Ingredient 1 · choose one
Consumed
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- The game checks whether the container is empty.
- Tanned Leather · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.
Fishing & huntingDismantling
You need
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Metal Wire
1 quantity units before script adjustments
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- Metal Wire · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Remove attachments from ingredient 1.