THE MYDAYZ NETWORK

THE SURVIVOR’S HANDBOOK

Craft your next move.

From your first stone knife to a better camp.
Find a recipe. Gather your gear. Make it happen.

138vanilla recipes

138 recipes

Choose one item from each ingredient slot
Survival & toolsCrafting

You need

Ingredient 1

Consumed · minimum 1 quantity units

Ingredient 2 · choose one

Retained or modified · minimum 1 quantity units

Result

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Stone Knife · Condition based on the average condition of both ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Weapons & ammunitionCrafting

You need

Ingredient 2

Retained or modified · 25 quantity units used · minimum 25 quantity units

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Frozen ingredients may prevent this recipe.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 1 must be empty and unfrozen.
Clothing & bagsCrafting

You need

Ingredient 2

Retained or modified

Result

Tanned Leather Quantity depends on the ingredients and their condition.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The hide must support tanning. Leather yield depends on the hide and its condition; the required garden lime quantity changes with that yield.
Building & storageCrafting

You need

Ingredient 1

Consumed · minimum 1 quantity units

Ingredient 2

Retained or modified · 3 quantity units used · minimum 3 quantity units

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Flag Pole Kit · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Detach both ingredients from equipment before crafting.
Survival & toolsCrafting

You need

Ingredient 1

Retained or modified · minimum 1 quantity units

Ingredient 2

Retained or modified · 1 quantity units used · minimum 1 quantity units

Result

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Torch · Condition based on the average condition of both ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Weapons & ammunitionCrafting

You need

Ingredient 1

Retained or modified · 2 quantity units used · minimum 2 quantity units

Ingredient 2

Consumed

Result

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Tripwire · Condition inherited from ingredient 2.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Vehicle maintenanceCrafting

You need

Ingredient 1 · choose one

Consumed

Ingredient 2 · choose one

Consumed

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 1 · Health change: -1 HP
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -1 HP
  • M3S Dual Wheel · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Both wheels must be loose or carried by the player, rather than attached to a vehicle.
Building & storageCrafting

You need

Ingredient 1

Consumed · minimum 1 quantity units

Ingredient 2

Retained or modified · 4 quantity units used · minimum 4 quantity units

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Watchtower Kit · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Detach both ingredients from equipment before crafting.
Food & gardeningCrafting

You need

Ingredient 1

Retained or modified · 2 quantity units used

Ingredient 2

Retained or modified · 10 quantity units used

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Waterskin · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting

You need

Ingredient 1 · choose one

Consumed

Ingredient 2

Consumed

Result

Witch Hood Coif Colour inherited from ingredient 1

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -10 HP
  • The game checks whether the container is empty.
  • Witch Hood Coif · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 1 must be empty.
Building & storageCrafting

You need

Ingredient 1

Retained or modified · 8 quantity units used · minimum 8 quantity units

Ingredient 2

Retained or modified · 16 quantity units used · minimum 16 quantity units

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Wooden Crate · Condition inherited from ingredient 1.
Fishing & huntingCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -3 HP
  • Wooden Fishing Hook · Condition inherited from ingredient 1.
Building & storageCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Ingredient 2 · choose one

Retained or modified

Result

Plank 4 quantity units before script adjustments
Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -7 HP
  • Plank · Condition inherited from ingredient 1.
Food & gardeningCrafting

You need

Ingredient 1

Consumed

Result

Pepper Seeds 12 quantity units before script adjustments

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -1 HP
  • Frozen ingredients may prevent this recipe.
  • Pepper Seeds · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Food & gardeningCrafting

You need

Ingredient 1

Consumed

Result

Pumpkin Seeds 12 quantity units before script adjustments
Pumpkin Slices × 2 Full quantity

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -2 HP
  • Frozen ingredients may prevent this recipe.
  • Pumpkin Seeds · Condition inherited from ingredient 1.
  • Pumpkin Slices · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Food & gardeningCrafting

You need

Ingredient 1

Consumed

Result

Tomato Seeds 8 quantity units before script adjustments

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -1 HP
  • Frozen ingredients may prevent this recipe.
  • Tomato Seeds · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Food & gardeningCrafting

You need

Ingredient 1

Consumed

Result

Zucchini Seeds 8 quantity units before script adjustments

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -1 HP
  • Frozen ingredients may prevent this recipe.
  • Zucchini Seeds · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Medical & hygieneProcessing & treatment

You need

Ingredient 1 · choose one

Retained or modified

Ingredient 2
Eligible item

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The target must allow disinfection; the disinfectant container must contain a disinfectant liquid and enough quantity for that target.