Survival & toolsCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2 · choose one
Retained or modified · minimum 1 quantity units
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Stone Knife · Condition based on the average condition of both ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Weapons & ammunitionCrafting
You need
Ingredient 1 · choose one
Consumed
Ingredient 2
Retained or modified · 25 quantity units used · minimum 25 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Frozen ingredients may prevent this recipe.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty and unfrozen.
Clothing & bagsCrafting
You need
Ingredient 1 · choose one
Show 11 more compatible items
Consumed
Ingredient 2
Retained or modified
Result
Tanned Leather
Quantity depends on the ingredients and their condition.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The hide must support tanning. Leather yield depends on the hide and its condition; the required garden lime quantity changes with that yield.
Building & storageCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2
Retained or modified · 3 quantity units used · minimum 3 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Flag Pole Kit · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Detach both ingredients from equipment before crafting.
Survival & toolsCrafting
You need
Ingredient 1
Retained or modified · minimum 1 quantity units
Ingredient 2
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Torch · Condition based on the average condition of both ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Weapons & ammunitionCrafting
You need
Ingredient 1
Retained or modified · 2 quantity units used · minimum 2 quantity units
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Tripwire · Condition inherited from ingredient 2.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Vehicle maintenanceCrafting
You need
Ingredient 1 · choose one
Consumed
Ingredient 2 · choose one
Consumed
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 1 · Health change: -1 HP
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -1 HP
- M3S Dual Wheel · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Both wheels must be loose or carried by the player, rather than attached to a vehicle.
Building & storageCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2
Retained or modified · 4 quantity units used · minimum 4 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Watchtower Kit · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Detach both ingredients from equipment before crafting.
Food & gardeningCrafting
You need
Ingredient 1
Retained or modified · 2 quantity units used
Ingredient 2
Retained or modified · 10 quantity units used
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Waterskin · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 1 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- The game checks whether the container is empty.
- Witch Hood Coif · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.
Building & storageCrafting
You need
Ingredient 1
Retained or modified · 8 quantity units used · minimum 8 quantity units
Ingredient 2
Retained or modified · 16 quantity units used · minimum 16 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Wooden Crate · Condition inherited from ingredient 1.
Fishing & huntingCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used
Ingredient 2 · choose one
Show 37 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -3 HP
- Wooden Fishing Hook · Condition inherited from ingredient 1.
Building & storageCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2 · choose one
Retained or modified
Result
Plank
4 quantity units before script adjustments
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -7 HP
- Plank · Condition inherited from ingredient 1.
Food & gardeningCrafting
You need
Ingredient 2 · choose one
Show 33 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -1 HP
- Frozen ingredients may prevent this recipe.
- Pepper Seeds · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Food & gardeningCrafting
You need
Ingredient 2 · choose one
Show 44 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -2 HP
- Frozen ingredients may prevent this recipe.
- Pumpkin Seeds · Condition inherited from ingredient 1.
- Pumpkin Slices · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Food & gardeningCrafting
You need
Ingredient 2 · choose one
Show 33 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -1 HP
- Frozen ingredients may prevent this recipe.
- Tomato Seeds · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Food & gardeningCrafting
You need
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -1 HP
- Frozen ingredients may prevent this recipe.
- Zucchini Seeds · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Medical & hygieneProcessing & treatment
You need
Ingredient 1 · choose one
Retained or modified
Ingredient 2
Eligible item
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The target must allow disinfection; the disinfectant container must contain a disinfectant liquid and enough quantity for that target.