THE MYDAYZ NETWORK

THE SURVIVOR’S HANDBOOK

Craft your next move.

From your first stone knife to a better camp.
Find a recipe. Gather your gear. Make it happen.

138vanilla recipes

138 recipes

Choose one item from each ingredient slot
Clothing & bagsCrafting

You need

Ingredient 1

Retained or modified · 3 quantity units used · minimum 3 quantity units

Ingredient 2

Consumed

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The game checks whether the container is empty.
  • Fur Backpack · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 2 must be empty.
Clothing & bagsCrafting

You need

Ingredient 1

Consumed

Ingredient 2

Retained or modified · 25 quantity units used

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Leather Belt · Condition inherited from ingredient 1.
Clothing & bagsCrafting

You need

Ingredient 1

Consumed

Ingredient 2

Consumed

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Fur Courier Bag · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting

You need

Ingredient 1

Consumed

Ingredient 2

Retained or modified · 25 quantity units used

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Leather Hip Pack · Condition inherited from ingredient 1.
Clothing & bagsCrafting

You need

Ingredient 1

Retained or modified · 2 quantity units used

Ingredient 2

Retained or modified · 10 quantity units used

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Leather Backpack Brown · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting

You need

Ingredient 1

Consumed

Ingredient 2

Retained or modified · 25 quantity units used

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Knife Sheath · Condition inherited from ingredient 1.
Survival & toolsCrafting

You need

Ingredient 1

Retained or modified · minimum 1 quantity units

Ingredient 2 · choose one

Retained or modified · 1 quantity units used · minimum 1 quantity units

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Long Torch · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Remove attachments from both ingredients.
Survival & toolsCrafting

You need

Ingredient 1

Consumed

Ingredient 2

Retained or modified

Result

Metal Wire 1 quantity units before script adjustments Colour inherited from ingredient 1

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -0.5 HP
  • Metal Wire · Condition inherited from ingredient 1.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Detach ingredient 1 from equipment before crafting.
Building & storageCrafting

You need

Ingredient 1

Consumed · minimum 1 quantity units

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Frozen ingredients may prevent this recipe.
  • Mortar Mix opened · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Use at least 1 litre of unfrozen water. The recipe consumes 1 litre.
Fishing & huntingCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Ingredient 2

Consumed

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Snare Trap · Condition inherited from ingredient 2.
Survival & toolsCrafting

You need

Ingredient 2
Eligible item

Consumed

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 1 · Health change: -2 HP
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Rag · Condition inherited from ingredient 2.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The selected item must yield rags. It must be held by a player or detached from other equipment.
Survival & toolsCrafting

You need

Ingredient 1

Retained or modified · 6 quantity units used · minimum 6 quantity units

Ingredient 2

Retained or modified · 6 quantity units used · minimum 6 quantity units

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Rope · Condition based on the average condition of both ingredients.
Medical & hygieneCrafting

You need

Ingredient 1

Consumed

Ingredient 2

Consumed

Result

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • IV Saline Bag · Condition based on the average condition of both ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Building & storageCrafting

You need

Ingredient 1

Consumed · minimum 1 quantity units

Ingredient 2

Retained or modified · 4 quantity units used · minimum 4 quantity units

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Shelter Kit · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Detach both ingredients from equipment before crafting.
Fishing & huntingCrafting

You need

Result

Small Fish Trap 1 quantity units before script adjustments

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -5 HP
  • Frozen ingredients may prevent this recipe.
  • Small Fish Trap · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 1 must be empty and unfrozen.
Weapons & ammunitionCrafting

You need

Ingredient 1

Consumed · minimum 1 quantity units

Ingredient 2 · choose one

Consumed

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Improvised Spear · Condition based on the average condition of both ingredients.
  • Improvised Spear · Properties and inventory transferred from ingredient 2.
  • Availability also depends on game checks for the selected ingredients.
  • Remove attachments from ingredient 2.
Weapons & ammunitionCrafting

You need

Ingredient 1

Consumed · minimum 1 quantity units

Ingredient 2 · choose one

Consumed

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Improvised Spear · Condition based on the average condition of both ingredients.
  • Improvised Spear · Properties and inventory transferred from ingredient 2.
  • Availability also depends on game checks for the selected ingredients.
  • Remove attachments from ingredient 2.
Medical & hygieneCrafting

You need

Ingredient 1 · choose one
Show 3 more compatible items

Retained or modified · minimum 1 quantity units

Ingredient 2

Retained or modified · 2 quantity units used · minimum 2 quantity units

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Splint · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Binding depends on the selected material: a full bandage, at least 4 rags, or at least half a roll of duct tape.