Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 3 quantity units used · minimum 3 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The game checks whether the container is empty.
- Fur Backpack · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 2 must be empty.
Clothing & bagsCrafting
You need
Ingredient 2
Retained or modified · 25 quantity units used
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Leather Belt · Condition inherited from ingredient 1.
Clothing & bagsCrafting
You need
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Fur Courier Bag · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 2
Retained or modified · 25 quantity units used
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Leather Hip Pack · Condition inherited from ingredient 1.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 2 quantity units used
Ingredient 2
Retained or modified · 10 quantity units used
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Leather Backpack Brown · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 2
Retained or modified · 25 quantity units used
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Knife Sheath · Condition inherited from ingredient 1.
Survival & toolsCrafting
You need
Ingredient 1
Retained or modified · minimum 1 quantity units
Ingredient 2 · choose one
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Long Torch · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Remove attachments from both ingredients.
Survival & toolsCrafting
You need
Ingredient 2
Retained or modified
Result
Metal Wire
1 quantity units before script adjustments Colour inherited from ingredient 1
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -0.5 HP
- Metal Wire · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Detach ingredient 1 from equipment before crafting.
Building & storageCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2 · choose one
Show 12 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Frozen ingredients may prevent this recipe.
- Mortar Mix opened · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Use at least 1 litre of unfrozen water. The recipe consumes 1 litre.
Fishing & huntingCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Snare Trap · Condition inherited from ingredient 2.
Survival & toolsCrafting
You need
Ingredient 1 · choose one
Show 40 more compatible items
Retained or modified
Ingredient 2
Eligible item
Consumed
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 1 · Health change: -2 HP
- Ingredient 2 · Maximum damage state: Badly damaged
- Rag · Condition inherited from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The selected item must yield rags. It must be held by a player or detached from other equipment.
Survival & toolsCrafting
You need
Ingredient 1
Retained or modified · 6 quantity units used · minimum 6 quantity units
Ingredient 2
Retained or modified · 6 quantity units used · minimum 6 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Rope · Condition based on the average condition of both ingredients.
Medical & hygieneCrafting
You need
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- IV Saline Bag · Condition based on the average condition of both ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Building & storageCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2
Retained or modified · 4 quantity units used · minimum 4 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Shelter Kit · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Detach both ingredients from equipment before crafting.
Fishing & huntingCrafting
You need
Ingredient 1 · choose one
Consumed
Ingredient 2 · choose one
Show 37 more compatible items
Retained or modified
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- Frozen ingredients may prevent this recipe.
- Small Fish Trap · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty and unfrozen.
Weapons & ammunitionCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Improvised Spear · Condition based on the average condition of both ingredients.
- Improvised Spear · Properties and inventory transferred from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- Remove attachments from ingredient 2.
Weapons & ammunitionCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Improvised Spear · Condition based on the average condition of both ingredients.
- Improvised Spear · Properties and inventory transferred from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- Remove attachments from ingredient 2.
Medical & hygieneCrafting
You need
Ingredient 1 · choose one
Show 3 more compatible items
Retained or modified · minimum 1 quantity units
Ingredient 2
Retained or modified · 2 quantity units used · minimum 2 quantity units
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Splint · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Binding depends on the selected material: a full bandage, at least 4 rags, or at least half a roll of duct tape.