Survival & toolsCrafting
You need
Ingredient 1 · choose one
Show 39 more compatible items
Retained or modified
Ingredient 2 · choose one
Eligible item
Consumed
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 1 · Health change: -2 HP
- Ingredient 2 · Maximum damage state: Badly damaged
- The game checks whether the container is empty.
- Chicken Feathers · Condition inherited from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The selected item must yield feathers and must be empty.
Building & storageCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2
Retained or modified · 2 quantity units used · minimum 2 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Fence Kit · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Detach both ingredients from equipment before crafting.
Survival & toolsCrafting
You need
Ingredient 1 · choose one
Show 152 more compatible items
Retained or modified · minimum 1 quantity units
Ingredient 2 · choose one
Show 160 more compatible items
Retained or modified · minimum 1 quantity units
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Fireplace · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Use different ingredient types in different equipment slots.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The game checks whether the container is empty.
- Simple Fishing Rod · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 2 must be empty.
Fishing & huntingCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Fish Net Trap · Condition inherited from ingredient 2.
Clothing & bagsCrafting
You need
Ingredient 2
Retained or modified · 10 quantity units used
Result
Headdress
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Headdress · Condition inherited from ingredient 1.
Clothing & bagsCrafting
You need
Ingredient 1 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Frozen ingredients may prevent this recipe.
- Improvised Gas Mask Filter · Condition inherited from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty and unfrozen.
Clothing & bagsEquipment modifications
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2
Retained or modified · 2 quantity units used · minimum 2 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ghillie Rifle Wrap · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 2 quantity units used · minimum 2 quantity units
Ingredient 2
Retained or modified · 4 quantity units used · minimum 4 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ghillie Shrug · Condition based on the average condition of both ingredients.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2
Retained or modified · 2 quantity units used · minimum 2 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ghillie Hood · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 4 quantity units used · minimum 4 quantity units
Ingredient 2
Retained or modified · 10 quantity units used · minimum 10 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ghillie Suit · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 3 quantity units used · minimum 3 quantity units
Ingredient 2
Retained or modified · 6 quantity units used · minimum 6 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ghillie Cloak · Condition based on the average condition of both ingredients.
Survival & toolsCrafting
You need
Ingredient 1
Consumed · minimum 250 quantity units
Ingredient 2 · choose one
Show 32 more compatible items
Retained or modified
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- Rope · Condition based on the average condition of both ingredients.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Survival & toolsCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Hand Drill Kit · Condition based on the average condition of both ingredients.
Survival & toolsCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Hand Drill Kit · Condition based on the average condition of both ingredients.
Survival & toolsCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Hand Drill Kit · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 3 quantity units used · minimum 3 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The game checks whether the container is empty.
- Burlap Backpack · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 2 must be empty.
Weapons & ammunitionCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The game checks whether the container is empty.
- Improvised Explosive · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.