Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 26 more compatible items
Retained or modified
Result
Red Caviar
Quantity depends on the ingredients and their condition.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -4 HP
- Frozen ingredients may prevent this recipe.
- Steelhead Trout Fillet · Condition inherited from ingredient 1.
- Steelhead Trout Fillet · Properties and inventory transferred from ingredient 1.
- Red Caviar · Condition inherited from ingredient 1.
- Red Caviar · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 26 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -4 HP
- Frozen ingredients may prevent this recipe.
- Walleye Pollock Fillet · Condition inherited from ingredient 1.
- Walleye Pollock Fillet · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Food & gardeningProcessing & treatment
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2 · choose one
Show 10 more compatible items
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Frozen ingredients may prevent this recipe.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 2 must contain liquid and must not be frozen.
Survival & toolsCrafting
You need
Ingredient 1 · choose one
Show 32 more compatible items
Retained or modified
Ingredient 2 · choose one
Consumed
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 1 · Health change: -2 HP
- Ingredient 2 · Maximum damage state: Badly damaged
- The game checks whether the container is empty.
- Chicken Feathers · Condition inherited from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Down Jacket Blue yields 20 feathers.
- Down Jacket yields 20 feathers.
- Down Jacket Orange yields 20 feathers.
- Down Jacket Red yields 20 feathers.
- The selected item must yield feathers and must be empty.
- Empty the down jacket before cutting it up. The jacket is consumed and yields 20 feathers; the tool loses 2 HP.
Survival & toolsRepair & maintenance
You need
Ingredient 1
Retained or modified
Ingredient 2
Eligible item
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Minimum damage state: Worn
- Ingredient 2 · Maximum damage state: Badly damaged
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The game checks that the repair kit is compatible with the target item.
Survival & toolsRepair & maintenance
You need
Ingredient 1
Retained or modified
Ingredient 2 · choose one
Eligible item
Compatible weapon
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Minimum damage state: Worn
- Ingredient 2 · Maximum damage state: Badly damaged
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The game checks that the repair kit is compatible with the target item.
Building & storageRepair & maintenance
You need
Ingredient 1
Retained or modified · 2 quantity units used · minimum 2 quantity units
Ingredient 2 · choose one
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Minimum damage state: Damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Remove attachments from both ingredients.
Clothing & bagsRepair & maintenance
You need
Ingredient 1
Retained or modified
Ingredient 2
Eligible item
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Minimum damage state: Worn
- Ingredient 2 · Maximum damage state: Badly damaged
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The game checks that the repair kit is compatible with the target item.
- The target item must also allow repair by crafting.
Survival & toolsRepair & maintenance
You need
Ingredient 1
Retained or modified
Ingredient 2 · choose one
Show 2 more compatible items
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Minimum damage state: Damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The game checks that the repair kit is compatible with the target item.
Survival & toolsRepair & maintenance
You need
Ingredient 1
Retained or modified
Ingredient 2
Eligible item
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Minimum damage state: Worn
- Ingredient 2 · Maximum damage state: Badly damaged
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The game checks that the repair kit is compatible with the target item.
- The target item must also allow repair by crafting.
Survival & toolsRepair & maintenance
You need
Ingredient 1
Retained or modified
Ingredient 2 · choose one
Eligible item
Compatible weapon
Compatible magazine
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Minimum damage state: Worn
- Ingredient 2 · Maximum damage state: Badly damaged
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The game checks that the repair kit is compatible with the target item.
- The target item must also allow repair by crafting.
Vehicle maintenanceRepair & maintenance
You need
Ingredient 1
Retained or modified
Ingredient 2
Eligible item
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Minimum damage state: Worn
- Ingredient 2 · Maximum damage state: Badly damaged
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The game checks that the repair kit is compatible with the target item.
- The target item must also allow repair by crafting.
Weapons & ammunitionEquipment modifications
You need
Ingredient 1 · choose one
Transformed into the result
Ingredient 2
Retained or modified
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Weapons & ammunitionEquipment modifications
You need
Ingredient 1
Transformed into the result
Ingredient 2
Retained or modified
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Weapons & ammunitionEquipment modifications
You need
Ingredient 1 · choose one
Transformed into the result
Ingredient 2
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Only the full-length Izh18 is accepted; the already sawn-off version is rejected.
Weapons & ammunitionEquipment modifications
You need
Ingredient 1
Transformed into the result
Ingredient 2
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Only the full-length Izh18 shotgun is accepted; the already sawn-off version is rejected.
Weapons & ammunitionEquipment modifications
You need
Ingredient 1 · choose one
Transformed into the result
Ingredient 2
Retained or modified
Possible results — one depending on the ingredient
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- A standard Magnum produces a standard sawn-off Magnum; the gold version produces the gold sawn-off version.
Weapons & ammunitionEquipment modifications
You need
Ingredient 1 · choose one
Show 3 more compatible items
Transformed into the result
Ingredient 2
Retained or modified
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.