THE MYDAYZ NETWORK

THE SURVIVOR’S HANDBOOK

Craft your next move.

From your first stone knife to a better camp.
Find a recipe. Gather your gear. Make it happen.

138vanilla recipes

138 recipes

Choose one item from each ingredient slot
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Steelhead Trout Fillet × 2 Quantity depends on the ingredients and their condition.
Red Caviar Quantity depends on the ingredients and their condition.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -4 HP
  • Frozen ingredients may prevent this recipe.
  • Steelhead Trout Fillet · Condition inherited from ingredient 1.
  • Steelhead Trout Fillet · Properties and inventory transferred from ingredient 1.
  • Red Caviar · Condition inherited from ingredient 1.
  • Red Caviar · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Walleye Pollock Fillet × 2 Quantity depends on the ingredients and their condition.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -4 HP
  • Frozen ingredients may prevent this recipe.
  • Walleye Pollock Fillet · Condition inherited from ingredient 1.
  • Walleye Pollock Fillet · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Food & gardeningProcessing & treatment

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Frozen ingredients may prevent this recipe.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 2 must contain liquid and must not be frozen.
Survival & toolsCrafting

You need

Result

Chicken Feathers Quantity depends on the ingredients and their condition.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 1 · Health change: -2 HP
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The game checks whether the container is empty.
  • Chicken Feathers · Condition inherited from ingredient 2.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Down Jacket Blue yields 20 feathers.
  • Down Jacket yields 20 feathers.
  • Down Jacket Orange yields 20 feathers.
  • Down Jacket Red yields 20 feathers.
  • The selected item must yield feathers and must be empty.
  • Empty the down jacket before cutting it up. The jacket is consumed and yields 20 feathers; the tool loses 2 HP.
Survival & toolsRepair & maintenance

You need

Ingredient 1

Retained or modified

Ingredient 2
Eligible item

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Minimum damage state: Worn
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The game checks that the repair kit is compatible with the target item.
Survival & toolsRepair & maintenance

You need

Ingredient 1

Retained or modified

Ingredient 2 · choose one
Eligible item Compatible weapon

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Minimum damage state: Worn
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The game checks that the repair kit is compatible with the target item.
Building & storageRepair & maintenance

You need

Ingredient 1

Retained or modified · 2 quantity units used · minimum 2 quantity units

Ingredient 2 · choose one

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Minimum damage state: Damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Remove attachments from both ingredients.
Clothing & bagsRepair & maintenance

You need

Ingredient 1

Retained or modified

Ingredient 2
Eligible item

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Minimum damage state: Worn
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The game checks that the repair kit is compatible with the target item.
  • The target item must also allow repair by crafting.
Survival & toolsRepair & maintenance

You need

Ingredient 1

Retained or modified

Ingredient 2 · choose one
Show 2 more compatible items

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Minimum damage state: Damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The game checks that the repair kit is compatible with the target item.
Survival & toolsRepair & maintenance

You need

Ingredient 1

Retained or modified

Ingredient 2
Eligible item

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Minimum damage state: Worn
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The game checks that the repair kit is compatible with the target item.
  • The target item must also allow repair by crafting.
Survival & toolsRepair & maintenance

You need

Ingredient 1

Retained or modified

Ingredient 2 · choose one
Eligible item Compatible weapon Compatible magazine

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Minimum damage state: Worn
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The game checks that the repair kit is compatible with the target item.
  • The target item must also allow repair by crafting.
Vehicle maintenanceRepair & maintenance

You need

Ingredient 1

Retained or modified

Ingredient 2
Eligible item

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Minimum damage state: Worn
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The game checks that the repair kit is compatible with the target item.
  • The target item must also allow repair by crafting.
Weapons & ammunitionEquipment modifications

You need

Ingredient 1 · choose one

Transformed into the result

Ingredient 2

Retained or modified

Result

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -10 HP
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Weapons & ammunitionEquipment modifications

You need

Ingredient 1

Transformed into the result

Ingredient 2

Retained or modified

Result

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -10 HP
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Weapons & ammunitionEquipment modifications

You need

Ingredient 1 · choose one

Transformed into the result

Ingredient 2

Retained or modified

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -10 HP
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Only the full-length Izh18 is accepted; the already sawn-off version is rejected.
Weapons & ammunitionEquipment modifications

You need

Ingredient 1

Transformed into the result

Ingredient 2

Retained or modified

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -10 HP
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Only the full-length Izh18 shotgun is accepted; the already sawn-off version is rejected.
Weapons & ammunitionEquipment modifications

You need

Ingredient 1 · choose one

Transformed into the result

Ingredient 2

Retained or modified

Possible results — one depending on the ingredient

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -10 HP
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • A standard Magnum produces a standard sawn-off Magnum; the gold version produces the gold sawn-off version.
Weapons & ammunitionEquipment modifications

You need

Ingredient 2

Retained or modified

Result

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -10 HP
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.