Building & storageProcessing & treatment
You need
Ingredient 1 · choose one
Retained or modified
Ingredient 2 · choose one
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -0.5 HP
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The gun case must be closed and the key must match its type.