Medical & hygieneProcessing & treatment
You need
Ingredient 2 · choose one
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The testing kit is consumed; the blood container is retained and its blood type becomes visible.
Food & gardeningProcessing & treatment
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2 · choose one
Show 14 more compatible items
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Frozen ingredients may prevent this recipe.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 2 must contain liquid and must not be frozen.
Weapons & ammunitionRepair & maintenance
You need
Ingredient 1
Retained or modified
Ingredient 2 · choose one
Compatible weapon
Compatible magazine
Show 19 more compatible items
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Minimum damage state: Worn
- Ingredient 2 · Maximum damage state: Badly damaged
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The game checks that the repair kit is compatible with the target item.
Building & storageProcessing & treatment
You need
Ingredient 1 · choose one
Retained or modified
Ingredient 2 · choose one
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -0.5 HP
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The gun case must be open and the key must match its type.
Building & storageProcessing & treatment
You need
Ingredient 1
Retained or modified
Ingredient 2
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -2.5 HP
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The briefcase must be open.
Clothing & bagsCrafting
You need
Ingredient 1 · choose one
Show 30 more compatible items
Consumed
Ingredient 2 · choose one
Show 35 more compatible items
Retained or modified
Result
Armband
× 3 Colour inherited from ingredient 1
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -2 HP
- Detach the flag before crafting. The flag is consumed; the cutting tool loses 2 HP.
- Armband · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- Detach ingredient 1 from equipment before crafting.
Clothing & bagsCrafting
You need
Ingredient 1 · choose one
Show 3 more compatible items
Consumed
Ingredient 2 · choose one
Show 34 more compatible items
Retained or modified
Result
Armband
× 5 Colour inherited from ingredient 1
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -2 HP
- The game checks whether the container is empty.
- Empty the raincoat before crafting. The raincoat is consumed; the cutting tool loses 2 HP.
- Armband · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -2 HP
- Armband White · Condition inherited from ingredient 1.
Weapons & ammunitionCrafting
You need
Ingredient 1
Consumed · minimum 12 quantity units
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Barbed Baseball Bat · Condition inherited from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Remove attachments from both ingredients.
- Without intact gloves, the script can cause bleeding while crafting.
Weapons & ammunitionCrafting
You need
Ingredient 1
Retained or modified · 12 quantity units used · minimum 12 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Nailed Bat · Condition inherited from ingredient 2.
Medical & hygieneProcessing & treatment
You need
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- IV Blood Bag · Condition based on the average condition of both ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Fishing & huntingCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2 · choose one
Show 37 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -3 HP
- Bone Fishing Hook · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Fishing & huntingCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2 · choose one
Retained or modified · minimum 1 quantity units
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Bone Knife · Condition based on the average condition of both ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Survival & toolsCrafting
You need
Ingredient 2 · choose one
Show 37 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -2 HP
- Burlap Strips · Condition inherited from ingredient 1.
Clothing & bagsCrafting
You need
Ingredient 1 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The game checks whether the container is empty.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 2 must be empty.
Food & gardeningCrafting
You need
Ingredient 1
Retained or modified · 2 quantity units used · minimum 2 quantity units
Ingredient 2 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- The game checks whether the container is empty.
- Cooking Stand · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 2 must be empty.
Clothing & bagsCrafting
You need
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Burlap Courier Bag · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 1 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- The game checks whether the container is empty.
- Drysack Bag · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.