THE MYDAYZ NETWORK

THE SURVIVOR’S HANDBOOK

Craft your next move.

From your first stone knife to a better camp.
Find a recipe. Gather your gear. Make it happen.

138vanilla recipes

138 recipes

Choose one item from each ingredient slot
Medical & hygieneProcessing & treatment

You need

Ingredient 1

Consumed

Ingredient 2 · choose one

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The testing kit is consumed; the blood container is retained and its blood type becomes visible.
Food & gardeningProcessing & treatment

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Frozen ingredients may prevent this recipe.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 2 must contain liquid and must not be frozen.
Weapons & ammunitionRepair & maintenance

You need

Ingredient 1

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Minimum damage state: Worn
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The game checks that the repair kit is compatible with the target item.
Building & storageProcessing & treatment

You need

Ingredient 1 · choose one

Retained or modified

Ingredient 2 · choose one

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -0.5 HP
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The gun case must be open and the key must match its type.
Building & storageProcessing & treatment

You need

Ingredient 1

Retained or modified

Ingredient 2

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -2.5 HP
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The briefcase must be open.
Clothing & bagsCrafting

You need

Result

Armband × 3 Colour inherited from ingredient 1

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -2 HP
  • Detach the flag before crafting. The flag is consumed; the cutting tool loses 2 HP.
  • Armband · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • Detach ingredient 1 from equipment before crafting.
Clothing & bagsCrafting

You need

Result

Armband × 5 Colour inherited from ingredient 1

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -2 HP
  • The game checks whether the container is empty.
  • Empty the raincoat before crafting. The raincoat is consumed; the cutting tool loses 2 HP.
  • Armband · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 1 must be empty.
Clothing & bagsCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Ingredient 2

Retained or modified

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -2 HP
  • Armband White · Condition inherited from ingredient 1.
Weapons & ammunitionCrafting

You need

Ingredient 1

Consumed · minimum 12 quantity units

Ingredient 2

Consumed

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Barbed Baseball Bat · Condition inherited from ingredient 2.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Remove attachments from both ingredients.
  • Without intact gloves, the script can cause bleeding while crafting.
Weapons & ammunitionCrafting

You need

Ingredient 1

Retained or modified · 12 quantity units used · minimum 12 quantity units

Ingredient 2

Consumed

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Nailed Bat · Condition inherited from ingredient 2.
Medical & hygieneProcessing & treatment

You need

Ingredient 1

Consumed

Ingredient 2

Consumed

Result

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • IV Blood Bag · Condition based on the average condition of both ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Fishing & huntingCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -3 HP
  • Bone Fishing Hook · Condition inherited from ingredient 1.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Fishing & huntingCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Ingredient 2 · choose one

Retained or modified · minimum 1 quantity units

Result

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Bone Knife · Condition based on the average condition of both ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Survival & toolsCrafting

You need

Ingredient 1

Consumed

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -2 HP
  • Burlap Strips · Condition inherited from ingredient 1.
Clothing & bagsCrafting

You need

Ingredient 2

Consumed

Result

Christmas Headband Colour inherited from ingredient 1

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The game checks whether the container is empty.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 2 must be empty.
Food & gardeningCrafting

You need

Ingredient 1

Retained or modified · 2 quantity units used · minimum 2 quantity units

Ingredient 2 · choose one

Consumed

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • The game checks whether the container is empty.
  • Cooking Stand · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 2 must be empty.
Clothing & bagsCrafting

You need

Ingredient 1

Consumed

Ingredient 2

Consumed

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Burlap Courier Bag · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting

You need

Ingredient 1 · choose one

Consumed

Ingredient 2

Consumed

Result

Drysack Bag Colour inherited from ingredient 1

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -5 HP
  • The game checks whether the container is empty.
  • Drysack Bag · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 1 must be empty.