Weapons & ammunitionCrafting
You need
Ingredient 1
Consumed · minimum 12 quantity units
Ingredient 2
Consumed
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Barbed Baseball Bat · Condition inherited from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Remove attachments from both ingredients.
- Without intact gloves, the script can cause bleeding while crafting.
