Building & storageProcessing & treatment
You need
Ingredient 1 · choose one
Retained or modified
Ingredient 2 · choose one
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -0.5 HP
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The gun case must be open and the key must match its type.
Building & storageProcessing & treatment
You need
Ingredient 1
Retained or modified
Ingredient 2
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -2.5 HP
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The briefcase must be open.
Building & storageCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2
Retained or modified · 2 quantity units used · minimum 2 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Fence Kit · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Detach both ingredients from equipment before crafting.
Building & storageCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2 · choose one
Show 12 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Frozen ingredients may prevent this recipe.
- Mortar Mix opened · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Use at least 1 litre of unfrozen water. The recipe consumes 1 litre.
Building & storageCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2
Retained or modified · 4 quantity units used · minimum 4 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Shelter Kit · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Detach both ingredients from equipment before crafting.
Building & storageCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2
Retained or modified · 3 quantity units used · minimum 3 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Flag Pole Kit · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Detach both ingredients from equipment before crafting.
Building & storageCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2
Retained or modified · 4 quantity units used · minimum 4 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Watchtower Kit · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Detach both ingredients from equipment before crafting.
Building & storageCrafting
You need
Ingredient 1
Retained or modified · 8 quantity units used · minimum 8 quantity units
Ingredient 2
Retained or modified · 16 quantity units used · minimum 16 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Wooden Crate · Condition inherited from ingredient 1.
Building & storageCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2 · choose one
Retained or modified
Result
Plank
4 quantity units before script adjustments
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -7 HP
- Plank · Condition inherited from ingredient 1.
Building & storageDismantling
You need
Ingredient 2 · choose one
Show 5 more compatible items
Retained or modified
Result
Plank
2 quantity units before script adjustments
Nails
6 quantity units before script adjustments
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -20 HP
- Plank · Condition inherited from ingredient 2.
- Nails · Condition inherited from ingredient 2.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Empty the crate before dismantling it.
Building & storageProcessing & treatment
You need
Ingredient 1 · choose one
Retained or modified
Ingredient 2 · choose one
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -0.5 HP
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The gun case must be closed and the key must match its type.
Building & storageProcessing & treatment
You need
Ingredient 1
Retained or modified
Ingredient 2
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -2.5 HP
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The briefcase must be closed.
Building & storageCrafting
You need
Ingredient 1 · choose one
Show 1 more compatible items
Consumed
Ingredient 2 · choose one
Show 34 more compatible items
Retained or modified
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -100 HP
- The game checks whether the container is empty.
- Barrel Holes · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Empty the barrel before making holes.
Building & storageRepair & maintenance
You need
Ingredient 1
Retained or modified · 2 quantity units used · minimum 2 quantity units
Ingredient 2 · choose one
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Minimum damage state: Damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Remove attachments from both ingredients.