THE MYDAYZ NETWORK

THE SURVIVOR’S HANDBOOK

Craft your next move.

From your first stone knife to a better camp.
Find a recipe. Gather your gear. Make it happen.

138vanilla recipes

14 recipes

Choose one item from each ingredient slot
Building & storageProcessing & treatment

You need

Ingredient 1 · choose one

Retained or modified

Ingredient 2 · choose one

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -0.5 HP
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The gun case must be open and the key must match its type.
Building & storageProcessing & treatment

You need

Ingredient 1

Retained or modified

Ingredient 2

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -2.5 HP
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The briefcase must be open.
Building & storageCrafting

You need

Ingredient 1

Consumed · minimum 1 quantity units

Ingredient 2

Retained or modified · 2 quantity units used · minimum 2 quantity units

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Fence Kit · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Detach both ingredients from equipment before crafting.
Building & storageCrafting

You need

Ingredient 1

Consumed · minimum 1 quantity units

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Frozen ingredients may prevent this recipe.
  • Mortar Mix opened · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Use at least 1 litre of unfrozen water. The recipe consumes 1 litre.
Building & storageCrafting

You need

Ingredient 1

Consumed · minimum 1 quantity units

Ingredient 2

Retained or modified · 4 quantity units used · minimum 4 quantity units

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Shelter Kit · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Detach both ingredients from equipment before crafting.
Building & storageCrafting

You need

Ingredient 1

Consumed · minimum 1 quantity units

Ingredient 2

Retained or modified · 3 quantity units used · minimum 3 quantity units

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Flag Pole Kit · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Detach both ingredients from equipment before crafting.
Building & storageCrafting

You need

Ingredient 1

Consumed · minimum 1 quantity units

Ingredient 2

Retained or modified · 4 quantity units used · minimum 4 quantity units

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Watchtower Kit · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Detach both ingredients from equipment before crafting.
Building & storageCrafting

You need

Ingredient 1

Retained or modified · 8 quantity units used · minimum 8 quantity units

Ingredient 2

Retained or modified · 16 quantity units used · minimum 16 quantity units

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Wooden Crate · Condition inherited from ingredient 1.
Building & storageCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Ingredient 2 · choose one

Retained or modified

Result

Plank 4 quantity units before script adjustments
Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -7 HP
  • Plank · Condition inherited from ingredient 1.
Building & storageDismantling

You need

Ingredient 1

Consumed

Result

Plank 2 quantity units before script adjustments
Nails 6 quantity units before script adjustments

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -20 HP
  • Plank · Condition inherited from ingredient 2.
  • Nails · Condition inherited from ingredient 2.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Empty the crate before dismantling it.
Building & storageProcessing & treatment

You need

Ingredient 1 · choose one

Retained or modified

Ingredient 2 · choose one

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -0.5 HP
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The gun case must be closed and the key must match its type.
Building & storageProcessing & treatment

You need

Ingredient 1

Retained or modified

Ingredient 2

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -2.5 HP
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The briefcase must be closed.
Building & storageCrafting

You need

Ingredient 1 · choose one
Show 1 more compatible items

Consumed

Result

Barrel Holes Colour inherited from ingredient 1

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -100 HP
  • The game checks whether the container is empty.
  • Barrel Holes · Condition inherited from ingredient 1.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • Empty the barrel before making holes.
Building & storageRepair & maintenance

You need

Ingredient 1

Retained or modified · 2 quantity units used · minimum 2 quantity units

Ingredient 2 · choose one

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Minimum damage state: Damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Remove attachments from both ingredients.