Weapons & ammunitionRepair & maintenance
You need
Ingredient 1
Retained or modified
Ingredient 2 · choose one
Compatible weapon
Compatible magazine
Show 19 more compatible items
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Minimum damage state: Worn
- Ingredient 2 · Maximum damage state: Badly damaged
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The game checks that the repair kit is compatible with the target item.
Weapons & ammunitionCrafting
You need
Ingredient 1
Consumed · minimum 12 quantity units
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Barbed Baseball Bat · Condition inherited from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Remove attachments from both ingredients.
- Without intact gloves, the script can cause bleeding while crafting.
Weapons & ammunitionCrafting
You need
Ingredient 1
Retained or modified · 12 quantity units used · minimum 12 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Nailed Bat · Condition inherited from ingredient 2.
Weapons & ammunitionCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The game checks whether the container is empty.
- Improvised Explosive · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.
Weapons & ammunitionCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Improvised Spear · Condition based on the average condition of both ingredients.
- Improvised Spear · Properties and inventory transferred from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- Remove attachments from ingredient 2.
Weapons & ammunitionCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Improvised Spear · Condition based on the average condition of both ingredients.
- Improvised Spear · Properties and inventory transferred from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- Remove attachments from ingredient 2.
Weapons & ammunitionCrafting
You need
Ingredient 1 · choose one
Consumed
Ingredient 2
Retained or modified · 25 quantity units used · minimum 25 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Frozen ingredients may prevent this recipe.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty and unfrozen.
Weapons & ammunitionCrafting
You need
Ingredient 1
Retained or modified · 2 quantity units used · minimum 2 quantity units
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Tripwire · Condition inherited from ingredient 2.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Weapons & ammunitionDismantling
You need
Ingredient 2
Retained or modified
Result
9V Battery
1 quantity units before script adjustments
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- 9V Battery · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Weapons & ammunitionDismantling
You need
Ingredient 1 · choose one
Consumed
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- Long Stick · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Weapons & ammunitionDismantling
You need
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Metal Wire
1 quantity units before script adjustments
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- Metal Wire · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Remove attachments from ingredient 1.
Weapons & ammunitionEquipment modifications
You need
Ingredient 1 · choose one
Transformed into the result
Ingredient 2
Retained or modified
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Weapons & ammunitionEquipment modifications
You need
Ingredient 1
Transformed into the result
Ingredient 2
Retained or modified
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Weapons & ammunitionEquipment modifications
You need
Ingredient 1 · choose one
Transformed into the result
Ingredient 2
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Only the full-length Izh18 is accepted; the already sawn-off version is rejected.
Weapons & ammunitionEquipment modifications
You need
Ingredient 1
Transformed into the result
Ingredient 2
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Only the full-length Izh18 shotgun is accepted; the already sawn-off version is rejected.
Weapons & ammunitionEquipment modifications
You need
Ingredient 1 · choose one
Transformed into the result
Ingredient 2
Retained or modified
Possible results — one depending on the ingredient
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- A standard Magnum produces a standard sawn-off Magnum; the gold version produces the gold sawn-off version.
Weapons & ammunitionEquipment modifications
You need
Ingredient 1 · choose one
Show 3 more compatible items
Transformed into the result
Ingredient 2
Retained or modified
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Weapons & ammunitionEquipment modifications
You need
Ingredient 1
Transformed into the result
Ingredient 2
Retained or modified
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -10 HP
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.