THE MYDAYZ NETWORK

THE SURVIVOR’S HANDBOOK

Craft your next move.

From your first stone knife to a better camp.
Find a recipe. Gather your gear. Make it happen.

138vanilla recipes

6 recipes

Choose one item from each ingredient slot
Medical & hygieneProcessing & treatment

You need

Ingredient 1

Consumed

Ingredient 2 · choose one

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The testing kit is consumed; the blood container is retained and its blood type becomes visible.
Medical & hygieneProcessing & treatment

You need

Ingredient 1

Consumed

Ingredient 2

Consumed

Result

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • IV Blood Bag · Condition based on the average condition of both ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Medical & hygieneCrafting

You need

Ingredient 1

Consumed

Ingredient 2

Consumed

Result

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • IV Saline Bag · Condition based on the average condition of both ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Medical & hygieneCrafting

You need

Ingredient 1 · choose one
Show 3 more compatible items

Retained or modified · minimum 1 quantity units

Ingredient 2

Retained or modified · 2 quantity units used · minimum 2 quantity units

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Splint · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Binding depends on the selected material: a full bandage, at least 4 rags, or at least half a roll of duct tape.
Medical & hygieneProcessing & treatment

You need

Ingredient 1 · choose one

Retained or modified

Ingredient 2
Eligible item

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • The target must allow disinfection; the disinfectant container must contain a disinfectant liquid and enough quantity for that target.
Medical & hygieneDismantling

You need

Ingredient 1 · choose one

Consumed

Result

Short Stick 1 quantity units before script adjustments
Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -5 HP
  • Short Stick · Condition inherited from ingredient 1.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.