Medical & hygieneProcessing & treatment
You need
Ingredient 2 · choose one
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The testing kit is consumed; the blood container is retained and its blood type becomes visible.
Medical & hygieneProcessing & treatment
You need
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- IV Blood Bag · Condition based on the average condition of both ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Medical & hygieneCrafting
You need
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- IV Saline Bag · Condition based on the average condition of both ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Medical & hygieneCrafting
You need
Ingredient 1 · choose one
Show 3 more compatible items
Retained or modified · minimum 1 quantity units
Ingredient 2
Retained or modified · 2 quantity units used · minimum 2 quantity units
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Splint · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Binding depends on the selected material: a full bandage, at least 4 rags, or at least half a roll of duct tape.
Medical & hygieneProcessing & treatment
You need
Ingredient 1 · choose one
Retained or modified
Ingredient 2
Eligible item
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The target must allow disinfection; the disinfectant container must contain a disinfectant liquid and enough quantity for that target.
Medical & hygieneDismantling
You need
Ingredient 1 · choose one
Consumed
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- Short Stick · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.