THE MYDAYZ NETWORK

THE SURVIVOR’S HANDBOOK

Craft your next move.

From your first stone knife to a better camp.
Find a recipe. Gather your gear. Make it happen.

138vanilla recipes

34 recipes

Choose one item from each ingredient slot
Clothing & bagsCrafting

You need

Result

Armband × 3 Colour inherited from ingredient 1

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -2 HP
  • Detach the flag before crafting. The flag is consumed; the cutting tool loses 2 HP.
  • Armband · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • Detach ingredient 1 from equipment before crafting.
Clothing & bagsCrafting

You need

Result

Armband × 5 Colour inherited from ingredient 1

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -2 HP
  • The game checks whether the container is empty.
  • Empty the raincoat before crafting. The raincoat is consumed; the cutting tool loses 2 HP.
  • Armband · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 1 must be empty.
Clothing & bagsCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Ingredient 2

Retained or modified

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -2 HP
  • Armband White · Condition inherited from ingredient 1.
Clothing & bagsCrafting

You need

Ingredient 2

Consumed

Result

Christmas Headband Colour inherited from ingredient 1

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The game checks whether the container is empty.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 2 must be empty.
Clothing & bagsCrafting

You need

Ingredient 1

Consumed

Ingredient 2

Consumed

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Burlap Courier Bag · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting

You need

Ingredient 1 · choose one

Consumed

Ingredient 2

Consumed

Result

Drysack Bag Colour inherited from ingredient 1

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -5 HP
  • The game checks whether the container is empty.
  • Drysack Bag · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 1 must be empty.
Clothing & bagsCrafting

You need

Ingredient 1

Consumed

Ingredient 2

Retained or modified · 10 quantity units used

Result

Headdress
Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Headdress · Condition inherited from ingredient 1.
Clothing & bagsCrafting

You need

Ingredient 2

Consumed

Result

Improvised Gas Mask Filter 0 quantity units before script adjustments

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Frozen ingredients may prevent this recipe.
  • Improvised Gas Mask Filter · Condition inherited from ingredient 2.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 1 must be empty and unfrozen.
Clothing & bagsEquipment modifications

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Ingredient 2

Retained or modified · 2 quantity units used · minimum 2 quantity units

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ghillie Rifle Wrap · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting

You need

Ingredient 1

Retained or modified · 2 quantity units used · minimum 2 quantity units

Ingredient 2

Retained or modified · 4 quantity units used · minimum 4 quantity units

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ghillie Shrug · Condition based on the average condition of both ingredients.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Clothing & bagsCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Ingredient 2

Retained or modified · 2 quantity units used · minimum 2 quantity units

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ghillie Hood · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting

You need

Ingredient 1

Retained or modified · 4 quantity units used · minimum 4 quantity units

Ingredient 2

Retained or modified · 10 quantity units used · minimum 10 quantity units

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ghillie Suit · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting

You need

Ingredient 1

Retained or modified · 3 quantity units used · minimum 3 quantity units

Ingredient 2

Retained or modified · 6 quantity units used · minimum 6 quantity units

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ghillie Cloak · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting

You need

Ingredient 1

Retained or modified · 3 quantity units used · minimum 3 quantity units

Ingredient 2

Consumed

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The game checks whether the container is empty.
  • Burlap Backpack · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 2 must be empty.
Clothing & bagsCrafting

You need

Ingredient 1

Retained or modified · 3 quantity units used · minimum 3 quantity units

Ingredient 2

Consumed

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The game checks whether the container is empty.
  • Fur Backpack · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 2 must be empty.
Clothing & bagsCrafting

You need

Ingredient 1

Consumed

Ingredient 2

Retained or modified · 25 quantity units used

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Leather Belt · Condition inherited from ingredient 1.
Clothing & bagsCrafting

You need

Ingredient 1

Consumed

Ingredient 2

Consumed

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Fur Courier Bag · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting

You need

Ingredient 1

Consumed

Ingredient 2

Retained or modified · 25 quantity units used

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Leather Hip Pack · Condition inherited from ingredient 1.