Clothing & bagsCrafting
You need
Ingredient 1 · choose one
Show 30 more compatible items
Consumed
Ingredient 2 · choose one
Show 35 more compatible items
Retained or modified
Result
Armband
× 3 Colour inherited from ingredient 1
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -2 HP
- Detach the flag before crafting. The flag is consumed; the cutting tool loses 2 HP.
- Armband · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- Detach ingredient 1 from equipment before crafting.
Clothing & bagsCrafting
You need
Ingredient 1 · choose one
Show 3 more compatible items
Consumed
Ingredient 2 · choose one
Show 34 more compatible items
Retained or modified
Result
Armband
× 5 Colour inherited from ingredient 1
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -2 HP
- The game checks whether the container is empty.
- Empty the raincoat before crafting. The raincoat is consumed; the cutting tool loses 2 HP.
- Armband · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -2 HP
- Armband White · Condition inherited from ingredient 1.
Clothing & bagsCrafting
You need
Ingredient 1 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The game checks whether the container is empty.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 2 must be empty.
Clothing & bagsCrafting
You need
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Burlap Courier Bag · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 1 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- The game checks whether the container is empty.
- Drysack Bag · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.
Clothing & bagsCrafting
You need
Ingredient 2
Retained or modified · 10 quantity units used
Result
Headdress
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Headdress · Condition inherited from ingredient 1.
Clothing & bagsCrafting
You need
Ingredient 1 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Frozen ingredients may prevent this recipe.
- Improvised Gas Mask Filter · Condition inherited from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty and unfrozen.
Clothing & bagsEquipment modifications
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2
Retained or modified · 2 quantity units used · minimum 2 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ghillie Rifle Wrap · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 2 quantity units used · minimum 2 quantity units
Ingredient 2
Retained or modified · 4 quantity units used · minimum 4 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ghillie Shrug · Condition based on the average condition of both ingredients.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2
Retained or modified · 2 quantity units used · minimum 2 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ghillie Hood · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 4 quantity units used · minimum 4 quantity units
Ingredient 2
Retained or modified · 10 quantity units used · minimum 10 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ghillie Suit · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 3 quantity units used · minimum 3 quantity units
Ingredient 2
Retained or modified · 6 quantity units used · minimum 6 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ghillie Cloak · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 3 quantity units used · minimum 3 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The game checks whether the container is empty.
- Burlap Backpack · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 2 must be empty.
Clothing & bagsCrafting
You need
Ingredient 1
Retained or modified · 3 quantity units used · minimum 3 quantity units
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The game checks whether the container is empty.
- Fur Backpack · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 2 must be empty.
Clothing & bagsCrafting
You need
Ingredient 2
Retained or modified · 25 quantity units used
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Leather Belt · Condition inherited from ingredient 1.
Clothing & bagsCrafting
You need
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Fur Courier Bag · Condition based on the average condition of both ingredients.
Clothing & bagsCrafting
You need
Ingredient 2
Retained or modified · 25 quantity units used
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Leather Hip Pack · Condition inherited from ingredient 1.