Vehicle maintenanceCrafting
You need
Ingredient 1 · choose one
Consumed
Ingredient 2 · choose one
Consumed
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 1 · Health change: -1 HP
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -1 HP
- M3S Dual Wheel · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Both wheels must be loose or carried by the player, rather than attached to a vehicle.
Vehicle maintenanceDismantling
You need
Ingredient 2 · choose one
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 1 · Health change: -1 HP
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -20 HP
- M3S Wheel · Condition based on the average condition of both ingredients.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Detach the double wheel before splitting it.
Vehicle maintenanceRepair & maintenance
You need
Ingredient 1
Retained or modified
Ingredient 2
Eligible item
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Minimum damage state: Worn
- Ingredient 2 · Maximum damage state: Badly damaged
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The game checks that the repair kit is compatible with the target item.
- The target item must also allow repair by crafting.