Survival & toolsCrafting
You need
Ingredient 2 · choose one
Show 37 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -2 HP
- Burlap Strips · Condition inherited from ingredient 1.
Survival & toolsCrafting
You need
Ingredient 1 · choose one
Show 39 more compatible items
Retained or modified
Ingredient 2 · choose one
Eligible item
Consumed
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 1 · Health change: -2 HP
- Ingredient 2 · Maximum damage state: Badly damaged
- The game checks whether the container is empty.
- Chicken Feathers · Condition inherited from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The selected item must yield feathers and must be empty.
Survival & toolsCrafting
You need
Ingredient 1 · choose one
Show 152 more compatible items
Retained or modified · minimum 1 quantity units
Ingredient 2 · choose one
Show 160 more compatible items
Retained or modified · minimum 1 quantity units
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Fireplace · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Use different ingredient types in different equipment slots.
Survival & toolsCrafting
You need
Ingredient 1
Consumed · minimum 250 quantity units
Ingredient 2 · choose one
Show 32 more compatible items
Retained or modified
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- Rope · Condition based on the average condition of both ingredients.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Survival & toolsCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Hand Drill Kit · Condition based on the average condition of both ingredients.
Survival & toolsCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Hand Drill Kit · Condition based on the average condition of both ingredients.
Survival & toolsCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Hand Drill Kit · Condition based on the average condition of both ingredients.
Survival & toolsCrafting
You need
Ingredient 1
Retained or modified · minimum 1 quantity units
Ingredient 2 · choose one
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Long Torch · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Remove attachments from both ingredients.
Survival & toolsCrafting
You need
Ingredient 2
Retained or modified
Result
Metal Wire
1 quantity units before script adjustments Colour inherited from ingredient 1
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -0.5 HP
- Metal Wire · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Detach ingredient 1 from equipment before crafting.
Survival & toolsCrafting
You need
Ingredient 1 · choose one
Show 40 more compatible items
Retained or modified
Ingredient 2
Eligible item
Consumed
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 1 · Health change: -2 HP
- Ingredient 2 · Maximum damage state: Badly damaged
- Rag · Condition inherited from ingredient 2.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The selected item must yield rags. It must be held by a player or detached from other equipment.
Survival & toolsCrafting
You need
Ingredient 1
Retained or modified · 6 quantity units used · minimum 6 quantity units
Ingredient 2
Retained or modified · 6 quantity units used · minimum 6 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Rope · Condition based on the average condition of both ingredients.
Survival & toolsCrafting
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2 · choose one
Retained or modified · minimum 1 quantity units
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Stone Knife · Condition based on the average condition of both ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Survival & toolsCrafting
You need
Ingredient 1
Retained or modified · minimum 1 quantity units
Ingredient 2
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Torch · Condition based on the average condition of both ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Survival & toolsDismantling
You need
Ingredient 1 · choose one
Consumed
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- Short Stick · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Survival & toolsDismantling
You need
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- Short Stick · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Survival & toolsDismantling
You need
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- Short Stick · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Survival & toolsCrafting
You need
Ingredient 1 · choose one
Retained or modified
Ingredient 2 · choose one
Show 13 more compatible items
Retained or modified · 100 quantity units used · minimum 100 quantity units
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Frozen ingredients may prevent this recipe.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The torch must be burning. Use unfrozen water, beer or blood.
Survival & toolsRepair & maintenance
You need
Ingredient 1
Retained or modified
Ingredient 2
Eligible item
Retained or modified
Result
The game applies the result to the selected item. The outcome depends on its type and state.
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Minimum damage state: Worn
- Ingredient 2 · Maximum damage state: Badly damaged
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- The game checks that the repair kit is compatible with the target item.