THE MYDAYZ NETWORK

THE SURVIVOR’S HANDBOOK

Craft your next move.

From your first stone knife to a better camp.
Find a recipe. Gather your gear. Make it happen.

138vanilla recipes

12 recipes

Choose one item from each ingredient slot
Food & gardeningProcessing & treatment

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Frozen ingredients may prevent this recipe.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 2 must contain liquid and must not be frozen.
Food & gardeningCrafting

You need

Ingredient 1

Retained or modified · 2 quantity units used · minimum 2 quantity units

Ingredient 2 · choose one

Consumed

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • The game checks whether the container is empty.
  • Cooking Stand · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 2 must be empty.
Food & gardeningCrafting

You need

Ingredient 1

Retained or modified · 2 quantity units used

Ingredient 2

Retained or modified · 10 quantity units used

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Waterskin · Condition based on the average condition of both ingredients.
Food & gardeningCrafting

You need

Ingredient 1

Consumed

Result

Pepper Seeds 12 quantity units before script adjustments

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -1 HP
  • Frozen ingredients may prevent this recipe.
  • Pepper Seeds · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Food & gardeningCrafting

You need

Ingredient 1

Consumed

Result

Pumpkin Seeds 12 quantity units before script adjustments
Pumpkin Slices × 2 Full quantity

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -2 HP
  • Frozen ingredients may prevent this recipe.
  • Pumpkin Seeds · Condition inherited from ingredient 1.
  • Pumpkin Slices · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Food & gardeningCrafting

You need

Ingredient 1

Consumed

Result

Tomato Seeds 8 quantity units before script adjustments

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -1 HP
  • Frozen ingredients may prevent this recipe.
  • Tomato Seeds · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Food & gardeningCrafting

You need

Ingredient 1

Consumed

Result

Zucchini Seeds 8 quantity units before script adjustments

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -1 HP
  • Frozen ingredients may prevent this recipe.
  • Zucchini Seeds · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Food & gardeningDismantling

You need

Ingredient 1

Consumed

Result

Short Stick 5 quantity units before script adjustments
Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -12 HP
  • Short Stick · Condition inherited from ingredient 1.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Food & gardeningDismantling

You need

Ingredient 1

Consumed

Result

Tanned Leather 1 quantity units before script adjustments

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -12 HP
  • The game checks whether the container is empty.
  • Tanned Leather · Condition inherited from ingredient 1.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 1 must be empty.
Food & gardeningProcessing & treatment

You need

Ingredient 1 · choose one
Show 2 more compatible items

Retained or modified

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -0.5 HP
  • Frozen ingredients may prevent this recipe.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
  • Do not open the can while placing an object.
Food & gardeningCrafting

You need

Ingredient 1

Consumed

Result

Peeled Potato Full quantity

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -0.5 HP
  • Peeled Potato · Condition based on the average condition of both ingredients.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Food & gardeningProcessing & treatment

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Result

The game applies the result to the selected item. The outcome depends on its type and state.

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Frozen ingredients may prevent this recipe.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 2 must contain liquid and must not be frozen.