Fishing & huntingCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2 · choose one
Show 37 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -3 HP
- Bone Fishing Hook · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Fishing & huntingCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Ingredient 2 · choose one
Retained or modified · minimum 1 quantity units
Result
The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Bone Knife · Condition based on the average condition of both ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Consumed
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- The game checks whether the container is empty.
- Simple Fishing Rod · Condition based on the average condition of both ingredients.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 2 must be empty.
Fishing & huntingCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Fish Net Trap · Condition inherited from ingredient 2.
Fishing & huntingCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used · minimum 1 quantity units
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Snare Trap · Condition inherited from ingredient 2.
Fishing & huntingCrafting
You need
Ingredient 1 · choose one
Consumed
Ingredient 2 · choose one
Show 37 more compatible items
Retained or modified
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- Frozen ingredients may prevent this recipe.
- Small Fish Trap · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty and unfrozen.
Fishing & huntingCrafting
You need
Ingredient 1
Retained or modified · 1 quantity units used
Ingredient 2 · choose one
Show 37 more compatible items
Retained or modified
Result
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -3 HP
- Wooden Fishing Hook · Condition inherited from ingredient 1.
Fishing & huntingDismantling
You need
Ingredient 2 · choose one
Show 35 more compatible items
Retained or modified
Result
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -5 HP
- The game checks whether the container is empty.
- Long Stick · Condition inherited from ingredient 1.
- Rope · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Ingredient 1 must be empty.
Fishing & huntingDismantling
You need
Ingredient 1
Consumed · minimum 1 quantity units
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Netting
1 quantity units before script adjustments
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Metal Wire · Condition inherited from ingredient 1.
- Netting · Condition inherited from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- Remove attachments from ingredient 1.
Fishing & huntingDismantling
You need
Ingredient 2 · choose one
Show 36 more compatible items
Retained or modified
Result
Metal Wire
1 quantity units before script adjustments
Additional game conditions apply.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -12 HP
- Metal Wire · Condition inherited from ingredient 1.
- The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
- Availability also depends on game checks for the selected ingredients.
- Remove attachments from ingredient 1.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 33 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -4 HP
- Frozen ingredients may prevent this recipe.
- Carp Fillet · Condition inherited from ingredient 1.
- Carp Fillet · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 33 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -4 HP
- Frozen ingredients may prevent this recipe.
- Catfish Fillet · Condition inherited from ingredient 1.
- Catfish Fillet · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Fishing & huntingCrafting
You need
Ingredient 1 · choose one
Consumed
Ingredient 2 · choose one
Show 33 more compatible items
Retained or modified
Result
Bones
2 quantity units before script adjustments
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -6 HP
- Frozen ingredients may prevent this recipe.
- Bones · Condition inherited from ingredient 1.
- Bones · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 33 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -6 HP
- Frozen ingredients may prevent this recipe.
- Bones · Condition inherited from ingredient 1.
- Bones · Properties and inventory transferred from ingredient 1.
- Fox Pelt · Condition inherited from ingredient 1.
- Fox Pelt · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 33 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -6 HP
- Frozen ingredients may prevent this recipe.
- Bones · Condition inherited from ingredient 1.
- Bones · Properties and inventory transferred from ingredient 1.
- Lizard Skin · Condition inherited from ingredient 1.
- Lizard Skin · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 33 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -4 HP
- Frozen ingredients may prevent this recipe.
- Mackerel Fillet · Condition inherited from ingredient 1.
- Mackerel Fillet · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 33 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -6 HP
- Frozen ingredients may prevent this recipe.
- Bones · Condition inherited from ingredient 1.
- Bones · Properties and inventory transferred from ingredient 1.
- Hare Pelt · Condition inherited from ingredient 1.
- Hare Pelt · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.
Fishing & huntingCrafting
You need
Ingredient 2 · choose one
Show 33 more compatible items
Retained or modified
Result
Additional game conditions apply. The script may adjust item state, quantity or attachments.
Conditions & details
The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.
- Ingredient 1 · Maximum damage state: Badly damaged
- Ingredient 2 · Maximum damage state: Badly damaged
- Ingredient 2 · Health change: -4 HP
- Frozen ingredients may prevent this recipe.
- Steelhead Trout Fillet · Condition inherited from ingredient 1.
- Steelhead Trout Fillet · Properties and inventory transferred from ingredient 1.
- Red Caviar · Condition inherited from ingredient 1.
- Red Caviar · Properties and inventory transferred from ingredient 1.
- Availability also depends on game checks for the selected ingredients.
- The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
- Ingredient 1 must not be frozen.