THE MYDAYZ NETWORK

THE SURVIVOR’S HANDBOOK

Craft your next move.

From your first stone knife to a better camp.
Find a recipe. Gather your gear. Make it happen.

138vanilla recipes

19 recipes

Choose one item from each ingredient slot
Fishing & huntingCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -3 HP
  • Bone Fishing Hook · Condition inherited from ingredient 1.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
Fishing & huntingCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Ingredient 2 · choose one

Retained or modified · minimum 1 quantity units

Result

The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Bone Knife · Condition based on the average condition of both ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Ingredient 2 · choose one

Consumed

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • The game checks whether the container is empty.
  • Simple Fishing Rod · Condition based on the average condition of both ingredients.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 2 must be empty.
Fishing & huntingCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Ingredient 2

Consumed

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Fish Net Trap · Condition inherited from ingredient 2.
Fishing & huntingCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used · minimum 1 quantity units

Ingredient 2

Consumed

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Snare Trap · Condition inherited from ingredient 2.
Fishing & huntingCrafting

You need

Result

Small Fish Trap 1 quantity units before script adjustments

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -5 HP
  • Frozen ingredients may prevent this recipe.
  • Small Fish Trap · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 1 must be empty and unfrozen.
Fishing & huntingCrafting

You need

Ingredient 1

Retained or modified · 1 quantity units used

Result

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -3 HP
  • Wooden Fishing Hook · Condition inherited from ingredient 1.
Fishing & huntingDismantling

You need

Ingredient 1

Consumed

Result

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -5 HP
  • The game checks whether the container is empty.
  • Long Stick · Condition inherited from ingredient 1.
  • Rope · Condition inherited from ingredient 1.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • Ingredient 1 must be empty.
Fishing & huntingDismantling

You need

Ingredient 1

Consumed · minimum 1 quantity units

Result

Netting 1 quantity units before script adjustments

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Metal Wire · Condition inherited from ingredient 1.
  • Netting · Condition inherited from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • Remove attachments from ingredient 1.
Fishing & huntingDismantling

You need

Ingredient 1

Consumed

Result

Metal Wire 1 quantity units before script adjustments

Additional game conditions apply.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -12 HP
  • Metal Wire · Condition inherited from ingredient 1.
  • The recipe enables skill-based adjustments; fixed quantities and wear can be modified by the game.
  • Availability also depends on game checks for the selected ingredients.
  • Remove attachments from ingredient 1.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -4 HP
  • Frozen ingredients may prevent this recipe.
  • Carp Fillet · Condition inherited from ingredient 1.
  • Carp Fillet · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -4 HP
  • Frozen ingredients may prevent this recipe.
  • Catfish Fillet · Condition inherited from ingredient 1.
  • Catfish Fillet · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Fishing & huntingCrafting

You need

Ingredient 1 · choose one

Consumed

Result

Bones 2 quantity units before script adjustments

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -6 HP
  • Frozen ingredients may prevent this recipe.
  • Bones · Condition inherited from ingredient 1.
  • Bones · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -6 HP
  • Frozen ingredients may prevent this recipe.
  • Bones · Condition inherited from ingredient 1.
  • Bones · Properties and inventory transferred from ingredient 1.
  • Fox Pelt · Condition inherited from ingredient 1.
  • Fox Pelt · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -6 HP
  • Frozen ingredients may prevent this recipe.
  • Bones · Condition inherited from ingredient 1.
  • Bones · Properties and inventory transferred from ingredient 1.
  • Lizard Skin · Condition inherited from ingredient 1.
  • Lizard Skin · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -4 HP
  • Frozen ingredients may prevent this recipe.
  • Mackerel Fillet · Condition inherited from ingredient 1.
  • Mackerel Fillet · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -6 HP
  • Frozen ingredients may prevent this recipe.
  • Bones · Condition inherited from ingredient 1.
  • Bones · Properties and inventory transferred from ingredient 1.
  • Hare Pelt · Condition inherited from ingredient 1.
  • Hare Pelt · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.
Fishing & huntingCrafting

You need

Ingredient 1

Consumed

Result

Additional game conditions apply. The script may adjust item state, quantity or attachments.

Conditions & details

The quantities above use game quantity units. Item families accept compatible subclasses. Outcomes can vary with the ingredients and their condition.

  • Ingredient 1 · Maximum damage state: Badly damaged
  • Ingredient 2 · Maximum damage state: Badly damaged
  • Ingredient 2 · Health change: -4 HP
  • Frozen ingredients may prevent this recipe.
  • Steelhead Trout Fillet · Condition inherited from ingredient 1.
  • Steelhead Trout Fillet · Properties and inventory transferred from ingredient 1.
  • Red Caviar · Condition inherited from ingredient 1.
  • Red Caviar · Properties and inventory transferred from ingredient 1.
  • Availability also depends on game checks for the selected ingredients.
  • The result can inherit or change quantity, condition, colour or attachments according to the ingredients.
  • Ingredient 1 must not be frozen.